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Game Programming for Teens :: 1592000681
Description
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| If you?re interested in jumping into the exciting world of game programming, then you?ve found the perfect book! "Game Programming for Teens" doesn?t expect you to have any experience with programming. You?ll learn everything you need to know along the way. You?ll use Blitz Basic, an easy-to-learn programming language that the author will teach you. As you work your way through the book, you?ll learn everything you need to know to create a complete game. Graphics, animation, sound and music, and artificial intelligence are all covered. By the end of the book, you will have created your very first computer game! Game programming doesn?t have to be difficult. With a copy of this book and your own curiosity, you?re off to the perfect start. Editorial Descriptions are usually submitted by the manufacturers, publishers and authors. Contact us if you are one of them, and wish to change the above description. |
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Author: Guest When I read this book I learned a lot about game programming and I'm planning to buy more books on it. It teaches you a lot about the Blitz BASIC language. I was able to create my own game within three days after I had finished reading this book! If you're interested in the world of game programming, this is the book that'll get you started!
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Author: Guest Great book for beginner programmers who want to learn how to game progrom with blitz basic.
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Author: Guest This ia a cool book. It shows you step by step how to do about anything you want. It answered my questions and taught me more. It follows along with the CD too. Just put in the CD, load the games, and your off. I have even made some of my own little games!!!!
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Author: Guest Maneesh has done an excellent job of introducing readers to the fundamentals of game programming using BASIC. What I liked best was that the programming language he used is BlitzBasic which is geared to game programming. A version of BlitzBasic comes on the book's CD and is easy to install and use. If you want to learn the fundamentals of game programming with a minimum of effort, this is the book for you.
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Author: Guest Rating 4 of 5, BUT...
Whether this book is right for you or not depends upon what you are looking to get out of it. If you are serious and you think that it might provide you with a way to easy into the concepts of game programming, you are half-right. Although you will learn good concepts such as using sprites and collision detection, the coding is done in Blitz BASIC.
If you are serious about learning game design for either personal or professional reasons, and you want to learn it right, check out - SAMS: Teach Yourself Game Programming in 24 Hours, by Michael Harrison, or read the "bible" Tricks of the Windows® Game Programming Gurus, Second Edition, by Andre LaMothe.
Their examples and game designs are based on C/C++, which today is still the de facto game programming language, even with other languages such as C# or Java. A good part of game programming is tweaking the most performance out of a computer and therefore will eventually require you to become more familiar with the programming language itself.
While Blitz BASIC allows you to easily setup some traditional games, you will quickly exhaust its capabilities. Furthermore, a good portion of game design is a well developed game engine and programming structure. Programs written in Blitz BASIC can quickly turn into spaghetti code. It is better to start in C/C++ and learn how to use their language constructs to create well design, readable, and manageable code.
It is great to see that the author is/was a high school student. The book is well written and clear. I hope that the author has acquired some valuable knowledge during the writing and publishing process. The book does have an audience and it is exactly as the title says "For Teens." If you are just getting you feet wet and want to learn a simple programming language, while writing a few games at the same time, this is your book.
But if you have more than just a curiosity, then hit the two books mentioned above. On that note, the SAMS book is a good gentle introduction. While it will not help you write the next Halo/Doom-like game, it instills a solid understanding of game programming, game engines, and enough info so that you can write a great 2D game. It lacks any involvement with DirectX, intentionally. Remember you have to crawl, before walking, before running.
If you are an experienced programmer and want to explore the game programming side of the equation, go directly to Andre LaMothe's book. His writing style is unique and he will inundate you with as many facts and examples as you can take in.
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